The background color behind the payload arrow indicates which Payload rule is set at each location. Black arrow: The location has a loaded payload.White arrow: The location has an unloaded payload.No arrow: The location does not have payload.To determine if a USD has a payload, and whether that payload is either loaded or unloaded, will be represented in the working set icon as an arrow. When enabling the Payload Working Set, users can control the loading of each payloads in accordance with USD’s definition of Payload rules and these will be visualised in the following manner: Important to note, if a child location is explicitly included then ancestors will also be visible regardless of their current state. Therefore locations can be either included with or without inheritance, or excluded with or without inheritance, matching the same workflow as the Viewer Visibility Working Set seen in the Scene Graph tab. The states in which each location is viewed will act in the same manner as on the Katana side. When enabled, USD location visibility to the Hydra viewer will be driven by this working set. However, this will be disabled when the following working sets are enabled. While in this mode, users will be able to view USD location data through deferred recursive expansion of their scene tree. Introducing expansion-based loading in addition to further controls for loading USD locations in the USD working sets!īy default all USD working sets, except Live Rendering, will be disabled.
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